Stories forged by hand, ink, and bad judgment

Welcome to Malgrin's Workshop.

Bad Wizard Studio is the creative home behind Bad Wizard Games, Bad Wizard Publishing, and Bad Wizard Design—a disorderly fifteenth-century workshop where strange mechanisms, dangerous stories, and impossible worlds are built one cursed draft at a time.

The Studio

Order is overrated.

Our work begins where polite ideas end. We build products with personality, mechanics with consequences, and worlds that feel worn-in before the first player or reader arrives.

A workshop, not a factory.

Bad Wizard Studio is an independent creative studio dedicated to original tabletop games, comics, digital media, fiction, illustration, and connected story worlds. Each project begins with a strong premise, a distinctive voice, and a question we cannot leave alone.

We sketch, test, cut, rewrite, rebuild, argue, laugh, and repeat until the final work feels deliberate—even when it looks gloriously unruly.

Original WorldsBuilt from lore outward.
Playable IdeasMechanics serve the story.
Bold ArtEvery project gets a visual identity.
Human CraftIteration, testing, and judgment matter.
The Method

How a bad idea becomes a good artifact.

The workshop may look chaotic, but the craft is deliberate. Every project moves through a repeatable cycle of discovery, construction, testing, and refinement.

Find the dangerous premise

We begin with a sharp question, contradiction, character, or social tension strong enough to carry an entire world.

Build the world and system

Lore, mechanics, visual language, and audience experience are developed together rather than bolted on afterward.

Prototype without mercy

We test quickly, break assumptions, remove weak ideas, and rebuild anything that does not produce the intended experience.

Polish the artifact

Writing, design, illustration, usability, production, and presentation are refined until the object feels complete and unmistakably ours.

Malgrin's Ledger

Currently on the bench.

The workshop is never empty. Some projects are public, some are prototypes, and some remain under a suspiciously warm piece of canvas.

Currently on Malgrin's workbench

10.31.84Board Game · HorrorIn Development
Cult LeaderBoard Game · Strategy & SatireCampaign Prep
Double WideBoard Game · Dark ComedyCampaign Prep
Bad Wizard Publishing — New IssuesComics · Original SeriesIn Ink
Malgrin AIStudio Experiment · Interactive GuideTraining
Board Game ArchiveStudio Experiment · Living CollectionBuilding
Set the SceneStudio Experiment · Game-Night GeneratorPrototyping
Voices from the Workshop

Stories, experiments, and questionable transmissions.

Pull up a chair, ignore the noises behind the wall, and listen in. Bad Wizard Audio collects podcast-style stories, conversations, experiments, and transmissions from the stranger corners of Malgrin's workshop.

Featured transmission

The Hostile AI at Malgrin's Workshop

A Bad Wizard audio feature exploring what happens when artificial intelligence wanders into Malgrin's workshop—and discovers that the wizard may be the least dangerous thing in the room.

Press play to enter the workshop. Headphones strongly recommended. Protective wards optional.
Malgrin the Oracle
Prototype • Planned 2027

Meet Malgrin the Oracle

Step into Malgrin's chamber and experience an interactive AI oracle designed to answer questions in a unique, immersive way. This proof-of-concept explores a future Bad Wizard Studio project planned for 2027.

Try it: Touch Malgrin with your mouse or hold the Space Bar while interacting with him and speak your question. He will answer you.
Enter Malgrin the Oracle →
Hell's Tales Trailer

Hell opens below the table.

A scorched first look at Hell's Tales, built to feel like a doomed descent, a bad bargain, and the kind of story players keep talking about after the lights come back on.

Cinematic Descent Dark Fantasy Coming Soon
Bad Wizard Presents Hell's Tales
Official Trailer Coming Soon
From Bad Wizard Publishing

Hell's Tales

Something is waiting on the other side. The chains are old. The hinges are tired. And whatever is behind them has noticed you.

Enter Hell's Tales
Workshop Dispatches

News from Bad Wizard Studio.

Announcements, prototypes, publishing updates, media experiments, campaign progress, and whatever escaped the workbench this week.

Bad Wizard Audio enters the workshop

The studio site now includes podcast-style audio features, beginning with The Hostile AI at Malgrin's Workshop.

Malgrin the Oracle prototype opens

The interactive Oracle proof of concept is now available as a preview of a possible 2027 Bad Wizard project.

Publishing and Media expand

Bad Wizard Publishing and Bad Wizard Design are growing into full studio divisions with dedicated releases, galleries, and production resources.

“We do not create clean little products for quiet shelves. We create artifacts—things that look discovered, feel dangerous, and invite people to make stories of their own.”
Malgrin, Head Wizard, Terrible Supervisor
Send a Raven

Knock on the workshop door.

For partnerships, press, retail, playtesting, creator opportunities, or questions about a suspicious object bearing our mark.

Routed directly to studio@badwizard.games